This project explores procedural modeling techniques to create a gingerbread house with top-level parameters to control its dimensions. The goal was to easily customize the prop without distorting the proportions. Controls such as height, width, depth, and thickness are set in the parameter interface to change the main shape. Additional controls like the number of walls, levels, ornament shapes, and colors are available as well.
Responsible for:
ALL ASPECTS
Software used:
HOUDINI, MANTRA, SUBSTANCE DESIGNER